Computing
At St. James Catholic Primary School we aim to ensure that all of our pupils have access to a computing curriculum so that they have opportunities to gain knowledge and develop skills that will equip them for an ever-changing digital world. We believe the knowledge, skills and understanding taught through our curriculum will empower our pupils to become more computer literate and have a range of transferable skills at a suitable level for future education and the workplace.
We also strive to ensure that our curriculum teaches pupils to be responsible online citizens.
At St. James’ we currently follow the progression of skills set out in the Kapow scheme of work which aligns closely with the National Curriculum. This scheme is tailored to suit the hard/software which we have available in school. It also satisfies the objectives of the DfE’s Education for a Connected World framework. This guidance was created to help equip children for life in the digital world, including developing their understanding of appropriate online behaviour, copyright issues, being discerning consumers of online information and healthy use of technology.
Our intention is that computing also supports children’s creativity and we look for cross-curricular learning opportunities to engage and enrich their experiences in school.
Schemes of Work
Year 1
Getting Started, Introduction to Data, Algorithms Unplugged, Programming Beebots, Data Rocket Launch, Digital Imagery
Year 2
What is a computer? Word processing, Programming; ScratchJr, Algorithms and Debugging, International Space Station
Year 3
Emails. Digital Literacy. Journey Inside a Computer. Scratch. Databases. Networks.
Year 4
Collaborative Learning, Further Coding with Scratch, Website Design, HTML, Investigating Weather, Computational Thinking.
Year 5
Online Safety. Micro:bit. Sonic Pi. Search Engines. Mars Rover 1. Mars Rover 2.
Year 6
Introduction to Python. Big Data 1. Big Data 2. Bletchley Park 1. Bletchley Park 2. Skills Showcase.
Knowledge Organisers
Year 1.
Getting Started, Programming: Bee-Bot, Algorithms Unplugged, Digital Imagery, Introduction to Data, Rocket to the Moon.
Year 2.
What is a computer? Word Processing, Programming; Scratch Jr, Algorithms and Debugging, International Space Station, Stop Motion.
Year 3.
Networks and the Internet, Emailing, Programming: Scratch, Journey inside a Computer, Digital Literacy, Top Trumps Databases.
Year 4.
Collaborative Learning, Further Coding with Scratch, Website Design, HTML, Investigating Weather, Computational Thinking.
Year 5.
Online Safety, Micro:bit, Sonic Pi, Search Engines, Mars Rover 1, Mars Rover 2.
Year 6.
Introduction to Python, Big Data 1, Big Data 2, Bletchley Park 1, Bletchley Park 2, Skills Showcase.
MAY 2022 - Today in computing, Year 5.were working on Vector drawings using Google Draw. Children had to use the tools to create some drawings similar to the ones on the board. Here are some examples of how well we did!